WebAndroid AAudio源码分析(二) 文章目录Android AAudio源码分析(二)前言一、Start1.startStream分析总结前言 在之前的章节中我们分析了AAudioService的启动以及openStream这个方法 本章将继续分析AAdioService之中其他几个重要的方… WebWe are an engineering, strategy and design studio with an entrepreneurial spirit. Chain Effect is a venture consultancy and production that builds technology products and …
nv-tegra.nvidia.com
Web134 // for the track. The client then sub-divides this into smaller buffers for its use. 135 // Currently the client uses double-buffering by default, but doesn't tell us about th Web// same as getEffectChain() but must be called with ThreadBase mutex locked: sp getEffectChain_l (int sessionId); // add an effect chain to the chain list (mEffectChains) virtual status_t addEffectChain_l (const sp& chain) = 0; // remove an effect chain from the chain list (mEffectChains) do the hellfire pvp towers reset
services/audioflinger/AudioFlinger.cpp - platform/frameworks/av
Web一、概述音频是几乎是任何一个机器都是必备的一项功能,从早起的单纯发声的录音机,到后来的mp3,以及到现在的手机,它一直陪伴在我们的生活中,功能不变,形式却一直在变,包括它的架构也在变化。从早期的oss到现在的alsa,这个介绍在上篇文档是有介绍的,这里我们就着重说一下alsa。 Web// sendConfigEvent_l() must be called with ThreadBase::mLock held // Can temporarily release the lock if waiting for a reply from processConfigEvents_l(). status_t AudioFlinger :: ThreadBase :: sendConfigEvent_l ( sp < ConfigEvent >& event ) WebCommit: 9cf809cc909e31e53c5a9ac22481e2481817a01c - frameworks-av (git) - Android-x86 #osdn do the heisman song